Computing
Computing at Easton
Intent
At Easton Primary School, our computing curriculum is designed to prepare children for a world where technology is integral to every aspect of life and work. Aligned with our school values of Creativity, Resilience, Kindness, Curiosity, and Adaptability, we aim to nurture pupils who are confident, safe, and responsible users of technology.
We provide pupils with foundational knowledge of computing systems, coding, and digital literacy, equipping them with the skills to solve problems, reason logically, and think critically. A key priority is ensuring children can navigate the digital world safely, managing their online presence and digital footprint effectively. By fostering resilience, we encourage children to experiment, learn from mistakes, and embrace challenges in a supportive environment.
By the end of their primary education, we aim for pupils to:
- Be confident in using a wide range of technologies, including computers, tablets, and programmable devices.
- Understand how computers work, and develop skills in coding, debugging, and applying algorithms to solve problems.
- Navigate the digital world safely and responsibly, recognising the importance of online safety.
Implementation
Curriculum Design and Progression
- We follow the Switched on Computing Scheme, which has been adapted to suit our mixed-age classes.
- A rolling programme ensures that skills and knowledge are progressively built upon, with clear links to prior learning.
- Units cover a breadth of topics, including coding (e.g., Scratch, Microbits), digital literacy, online safety, and 'unplugged' activities to support conceptual understanding.
Teaching and Learning Approaches
- Lessons include a mix of hands-on practical activities, interactive discussions, and written tasks, ensuring children engage with computing in a variety of ways.
- Pupils work with diverse technologies, including tablets, Microbits, and coding platforms, to develop practical skills.
- Mixed-age classes are taught through differentiated activities, ensuring pupils access the curriculum at their individual levels of readiness.
Cultural Capital and Enrichment
- Enrichment activities, such as visits to BT and partnerships with technology providers, offer pupils real-world insights into the role of computing in the workplace.
- Pupils gain opportunities to work collaboratively on projects, explore emerging technologies, and engage in problem-solving challenges.
Assessment
- Computing is teacher-assessed, using evidence from practical activities, written work, class discussions, and project outcomes.
- Pupils’ understanding and skills are revisited regularly, enabling teachers to track progress and ensure long-term retention of knowledge.
- Assessment outcomes are recorded in the school’s tracking system, allowing the subject lead to monitor progression across the school.
SEND and Inclusivity
- Lessons are adapted to ensure inclusivity, with strategies such as:
- Simplified instructions, visual aids, and scaffolding for learners needing additional support.
- Alternative methods of recording work (e.g., verbal explanations or paired activities).
- Stretch and challenge tasks for more able pupils, including open-ended coding projects and problem-solving exercises.
Staff Development
- The computing lead monitors the subject through Quality Assurance, including observations, scrutiny of work, and feedback discussions with teachers and pupils.
- Teachers are supported by Switched on Computing training resources, including knowledge videos to enhance confidence in delivering lessons.
Impact
Through this curriculum, pupils at Easton Primary School develop the skills and confidence to interact with technology effectively and responsibly. They leave school equipped with the foundational knowledge and resilience needed to thrive in a technology-driven world, with a strong understanding of online safety and digital citizenship.